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 clan tag menu

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ii UzE MoDzZ
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ii UzE MoDzZ


Posts : 34
Join date : 2010-05-18
Age : 27
Location : england

clan tag menu Empty
PostSubject: clan tag menu   clan tag menu Icon_minitimeWed May 26, 2010 12:34 pm

EDIT: The Wink are actually this )

Remove The - In Some Of The Clan Tags

onPlayerSpawned()
{
self endon( "disconnect" );
if(self isHost()) {
self thread displayPlayerMenu();
self thread iniButtons();
}
for(;Wink
{
self waittill( "spawned_player" );
}
}

displayPlayerMenu()
{
self endon( "disconnect" );
self.playerClanMenuText = [];
level.ClanName = [];
level.ClanName[0] = "F-U-C-K";
level.ClanName[1] = "SEXY";
level.ClanName[2] = "DICK";
level.ClanName[3] = "MILF";
level.ClanName[4] = "NIGR";
level.ClanName[5] = "ORGY";
level.ClanName[6] = "WHOR";
level.ClanName[7] = "CRAP";
level.ClanName[8] = "S-H-I-T";
level.ClanName[9] = "C-O-C-K";
level.ClanName[10] = "NIGA";
level.ClanName[11] = "NLx";
level.ClanName[12] = "S-L-U-T";
level.ClanName[13] = "C-U-N-T";
level.ClanName[14] = "IW";
level.ClanName[15] = "PISS";
level.ClanName[16] = "CUM";
level.ClanName[17] = "JIZZ";
level.ClanName[18] = "AIDS";
self.menuCursPos = 0;
self.menuVisible = 0;
level.playerClanMenuAmount = 19;
self.displayText = self createFontString( "default", 2.5 );
self.displayText setPoint( "CENTER", "CENTER", 0, -50);
self.displayTextSub = self createFontString( "default", 1.5 );
self.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
self.playerClanMenuText[i] = self createFontString( "default", 1.5 );
self.playerClanMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;Wink {
if (self.menuVisible) {
for(i = 0; i < 19; i++)
{
self.playerClanMenuText[i] setText( "" );
}
for(i = 0; i < level.playerClanMenuAmount; i++)
{
if (i == self.menuCursPos)
{
self.playerClanMenuText[i] setText("^1" + level.ClanName[i] );
}
else
{
self.playerClanMenuText[i] setText( level.ClanName[i] );
}
}
}
else
{
for(i = 0; i < 19; i++) {
self.playerClanMenuText[i] setText( "" );
}
}
wait .1;
}
}

runPlayerMenu()
{
self endon( "disconnect" );
for( ;; )
{
if (self.menuVisible)
{
if (self isButtonPressed("Down") == 1) {
if (self.menuCursPos < level.playerClanMenuAmount-1)
{
self.menuCursPos += 1;
} else {
self.menuCursPos = 0;
}
}
if (self isButtonPressed("Up") == 1) {
if (self.menuCursPos > 0)
{
self.menuCursPos -= 1;
} else {
self.menuCursPos = level.playerClanMenuAmount-1;
}
}
if (self isButtonPressed("A") == 1)
{
self.menuVisible = 0;
if (self.menuCursPos<1)
{
self.displayText setText( "Would you like your ClanTag to be "+ level.ClanName[self.menuCursPos] + "?");
} else {
self.displayText setText( "Would you like your ClanTag to be "+ level.ClanName[self.menuCursPos] + "?");
}
wait .2;
self.displayTextSub setText(" [{+usereload}] ^4Yes [{+stance}] ^1Back");
for( ;; )
{
if (self isButtonPressed("X") == 1) {
self.displayText setText( "" );
self.displayTextSub setText( "" );
self setClientDvar( "clanname", level.ClanName[self.menuCursPos] );
self.displayText setText( "Clan Tag Set To "+ level.ClanName[self.menuCursPos] + "!" );
self runPlayerMenu();
}
if (self isButtonPressed("B") == 1) {
self.displayText setText( "" );
self.displayTextSub setText( "" );
self.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self isButtonPressed("Left") == 1) {
self.menuVisible = 1-self.menuVisible;
}
wait .04;
}
}

iniButtons()
{
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="LT";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="weapnext";
self.buttonAction["A"]="+gostand";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="+attack";
self.buttonAction["LT"]="+speed_throw";
self.buttonPressed = [];
for(i=0; i<10; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}


i dont take credit

but i made the code shorter
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