ii UzE MoDzZ Spammer
Posts : 34 Join date : 2010-05-18 Age : 28 Location : england
| Subject: clan tag menu Wed May 26, 2010 12:34 pm | |
| EDIT: The are actually this ) Remove The - In Some Of The Clan Tags onPlayerSpawned() { self endon( "disconnect" ); if(self isHost()) { self thread displayPlayerMenu(); self thread iniButtons(); } for(; { self waittill( "spawned_player" ); } }
displayPlayerMenu() { self endon( "disconnect" ); self.playerClanMenuText = []; level.ClanName = []; level.ClanName[0] = "F-U-C-K"; level.ClanName[1] = "SEXY"; level.ClanName[2] = "DICK"; level.ClanName[3] = "MILF"; level.ClanName[4] = "NIGR"; level.ClanName[5] = "ORGY"; level.ClanName[6] = "WHOR"; level.ClanName[7] = "CRAP"; level.ClanName[8] = "S-H-I-T"; level.ClanName[9] = "C-O-C-K"; level.ClanName[10] = "NIGA"; level.ClanName[11] = "NLx"; level.ClanName[12] = "S-L-U-T"; level.ClanName[13] = "C-U-N-T"; level.ClanName[14] = "IW"; level.ClanName[15] = "PISS"; level.ClanName[16] = "CUM"; level.ClanName[17] = "JIZZ"; level.ClanName[18] = "AIDS"; self.menuCursPos = 0; self.menuVisible = 0; level.playerClanMenuAmount = 19; self.displayText = self createFontString( "default", 2.5 ); self.displayText setPoint( "CENTER", "CENTER", 0, -50); self.displayTextSub = self createFontString( "default", 1.5 ); self.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 ); self thread runPlayerMenu(); for(i = 0; i < 19; i++) { self.playerClanMenuText[i] = self createFontString( "default", 1.5 ); self.playerClanMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 ); } for( ; { if (self.menuVisible) { for(i = 0; i < 19; i++) { self.playerClanMenuText[i] setText( "" ); } for(i = 0; i < level.playerClanMenuAmount; i++) { if (i == self.menuCursPos) { self.playerClanMenuText[i] setText("^1" + level.ClanName[i] ); } else { self.playerClanMenuText[i] setText( level.ClanName[i] ); } } } else { for(i = 0; i < 19; i++) { self.playerClanMenuText[i] setText( "" ); } } wait .1; } }
runPlayerMenu() { self endon( "disconnect" ); for( ;; ) { if (self.menuVisible) { if (self isButtonPressed("Down") == 1) { if (self.menuCursPos < level.playerClanMenuAmount-1) { self.menuCursPos += 1; } else { self.menuCursPos = 0; } } if (self isButtonPressed("Up") == 1) { if (self.menuCursPos > 0) { self.menuCursPos -= 1; } else { self.menuCursPos = level.playerClanMenuAmount-1; } } if (self isButtonPressed("A") == 1) { self.menuVisible = 0; if (self.menuCursPos<1) { self.displayText setText( "Would you like your ClanTag to be "+ level.ClanName[self.menuCursPos] + "?"); } else { self.displayText setText( "Would you like your ClanTag to be "+ level.ClanName[self.menuCursPos] + "?"); } wait .2; self.displayTextSub setText(" [{+usereload}] ^4Yes [{+stance}] ^1Back"); for( ;; ) { if (self isButtonPressed("X") == 1) { self.displayText setText( "" ); self.displayTextSub setText( "" ); self setClientDvar( "clanname", level.ClanName[self.menuCursPos] ); self.displayText setText( "Clan Tag Set To "+ level.ClanName[self.menuCursPos] + "!" ); self runPlayerMenu(); } if (self isButtonPressed("B") == 1) { self.displayText setText( "" ); self.displayTextSub setText( "" ); self.menuVisible = 1; self runPlayerMenu(); } wait .02; } } } if (self isButtonPressed("Left") == 1) { self.menuVisible = 1-self.menuVisible; } wait .04; } }
iniButtons() { self.comboPressed = []; self.buttonName = []; self.buttonName[0]="X"; self.buttonName[1]="Y"; self.buttonName[2]="A"; self.buttonName[3]="B"; self.buttonName[4]="Up"; self.buttonName[5]="Down"; self.buttonName[6]="Left"; self.buttonName[7]="Right"; self.buttonName[8]="RT"; self.buttonName[9]="LT"; self.buttonAction = []; self.buttonAction["X"]="+usereload"; self.buttonAction["Y"]="weapnext"; self.buttonAction["A"]="+gostand"; self.buttonAction["B"]="+melee"; self.buttonAction["Up"]="+actionslot 1"; self.buttonAction["Down"]="+actionslot 2"; self.buttonAction["Left"]="+actionslot 3"; self.buttonAction["Right"]="+actionslot 4"; self.buttonAction["RT"]="+attack"; self.buttonAction["LT"]="+speed_throw"; self.buttonPressed = []; for(i=0; i<10; i++) { self.buttonPressed[self.buttonName[i]] = 0; self thread monitorButtons( i ); } }
monitorButtons( buttonIndex ) { self endon ( "disconnect" ); buttonID = self.buttonName[buttonIndex]; self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] ); for ( ;; ) { self waittill( buttonID ); self.buttonPressed[ buttonID ] = 1; wait .05; self.buttonPressed[ buttonID ] = 0; } }
isButtonPressed( buttonID ) { if ( self.buttonPressed[ buttonID ] == 1) { self.buttonPressed[ buttonID ] = 0; return 1; } else { return 0; } }i dont take credit but i made the code shorter | |
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